# Alborz Heydaryan - Senior AI Product Designer > Alborz Heydaryan is a Senior AI Product Designer with 13+ years of experience designing research-driven experiences that make complex systems intuitive and trusted by users. His portfolio at alborz.design showcases professional case studies in AI product design, SaaS platforms, mobile apps, and B2B/B2C products, along with 17 design articles and multiple published iOS apps. Alborz has worked at companies including Crowdbotics (AI-powered development platform), App Annie (mobile analytics), and has designed products spanning secure messaging, AR plant care, and social event platforms. He is also the founder of Seymour Support Charity, has 150k+ Figma community downloads, and 188k+ app downloads across his personal iOS apps. Key areas of expertise: AI Product Design, UX/UI Design, Design Systems, SaaS Platforms, Mobile App Design, User Research, Prototyping, B2B and B2C Product Design. Based in Vancouver, Canada. ## Portfolio & Case Studies - [Homepage](https://alborz.design/): Portfolio overview with experience highlights, project showcases, and contact information - [Crowdbotics CoreStory Case Study](https://alborz.design/projects/corestory): AI-powered developer platform design — research, concept exploration, solving the AI trust gap, and design system delivery - [App Annie Ascend Case Study](https://alborz.design/projects/app-annie): End-to-end redesign of a B2B mobile analytics platform including new information architecture, design system, and gamification features - [VISPER Secure Chat Case Study](https://alborz.design/projects/visper-mobile-app): Mobile UX case study for a secure messaging app — branding, wireframes, UI design, and developer handoff - [GrowthGuru AR Plant Care Case Study](https://alborz.design/projects/growthguru): Augmented reality plant care app — user research, personas, journey mapping, and AR interaction design - [Pocket Social Case Study](https://alborz.design/projects/pocket-social): Full redesign of a social events platform focused on frictionless event creation flows ## Design Articles - [How I Use AI to Synthesize User Research in 10 Minutes](https://alborz.design/articles/ai-research-synthesis): Practical AI workflow for reducing research synthesis time from 2 hours to 10 minutes - [iOS 26 Liquid Glass UI Review](https://alborz.design/articles/ios26-liquid-glass): Design critique of Apple's Liquid Glass UI introduced in iOS 26 - [Creating an App Icon with Midjourney](https://alborz.design/articles/midjourney-app-icon): Step-by-step process of using Midjourney and Figma to create a production app icon - [6 Tips for Updating Your Portfolio After a Layoff](https://alborz.design/articles/portfolio-tips-after-layoff): Practical advice for designers navigating job transitions - [Design Without a Designer: A 3-Part Series](https://alborz.design/articles/design-without-a-designer): Design thinking fundamentals for non-designers covering questioning, logo basics, and hands-on tutorials - [Why the Future Has No Room for UI Designers](https://alborz.design/articles/future-no-room-ui-designers): Perspective on contextual and voice-driven interfaces replacing traditional UI - [The Right Way to Make a Dashboard for Self-Driving Cars](https://alborz.design/articles/dashboard-self-driving-cars): Analysis of how car manufacturers should integrate with existing digital ecosystems - [Why Apple is the Only Company That Can Make the iPhone Killer](https://alborz.design/articles/apple-iphone-killer): How Apple Watch, AirPods, and Siri could replace the iPhone - [Spotify Finally Fixed Their Tab Bar](https://alborz.design/articles/spotify-tab-bar): UX analysis of Spotify replacing the burger menu with a tab bar - [Instagram Going Black and White](https://alborz.design/articles/instagram-black-white): Why reducing interface color helps users focus on content - [How Apple Can Fix the Shift Key](https://alborz.design/articles/apple-shift-key): Design analysis and proposed solution for iOS keyboard shift key states - [Does Your App Need a Night Mode?](https://alborz.design/articles/night-mode): Guide to implementing dark themes with OLED considerations - [Sketch's New Update is Too Little Too Late](https://alborz.design/articles/sketch-update): Critical review of Sketch 49's prototyping features - [What I Learned as a Design Mentor at a Hackathon](https://alborz.design/articles/design-mentor-hackathon): Three patterns that slow designers down, observed mentoring at Van{Hacks} - [Get Started with iPhone's Taptic Engine](https://alborz.design/articles/taptic-engine): Practical guide to haptic feedback design for iOS - [Does Your App Need On-Boarding Screens?](https://alborz.design/articles/onboarding-screens): Framework for choosing the right onboarding approach - [The Inevitable iPhone 8](https://alborz.design/articles/inevitable-iphone-8): Design exploration of edge-to-edge displays and wireless charging concepts ## Personal Projects & Apps - [Personal Projects](https://alborz.design/personal-projects): Overview of side projects including iOS apps, Figma community resources, charity work, and card games - [Easy Rush](https://alborz.design/easy-rush): Sliding block puzzle game for iOS with 188,000+ puzzles across 13 difficulty levels - [Easy Cam](https://alborz.design/easy-cam): Simplified camera app for iOS designed for straightforward photography ## Optional - [Hobbies & Creative Work](https://alborz.design/hobbies): 3D renders, motion graphics, cycling photography, and automotive design experiments - [Articles Index](https://alborz.design/articles): Full listing of all published design articles and public speaking engagements